Our 3D artists never worked with a style like this, so the textures were time-consuming and at first, we could not get the right result. After several unsuccessful attempts, we decided to look at the situation from a different perspective. We thought that if the style was similar to comics and graphic novels, then we needed help from someone who draws them professionally. So, we added to the team one of our 2D artists who was studying 3D pipelines in her free time. It took a while to integrate her process with our workflow, but the result was overwhelmingly positive. Extraordinary challenges demand extraordinary solutions!
We added another 2D artist and modified the working process in the studio. Now we’ve developed a smooth-flowing methodology: 3D artists prepare the models up to the textures (sculpting and bakes), and 2D artists work on the textures. This allows us to make stylized assets quickly and to a high quality, like a production line.
Producing art for the Borderlands franchise is one of the most complex and rewarding art production projects we’ve had the pleasure of working on, and the unusual requirements allowed us to challenge ourselves and innovate our processes.
As art production for games is constantly changing, we aim to keep innovating our art processes and services at Side. We’re proud to work with game developers and publishers all over the world, working together to create the best gaming experiences possible.
Learn more about our art production services.
Finding Innovative Art Solutions for One of Gaming’s Best-Known Franchises
Published: November 8, 2022
Author: Side Art Team
Our 3D artists never worked with a style like this, so the textures were time-consuming and at first, we could not get the right result. After several unsuccessful attempts, we decided to look at the situation from a different perspective. We thought that if the style was similar to comics and graphic novels, then we needed help from someone who draws them professionally. So, we added to the team one of our 2D artists who was studying 3D pipelines in her free time. It took a while to integrate her process with our workflow, but the result was overwhelmingly positive. Extraordinary challenges demand extraordinary solutions!
We added another 2D artist and modified the working process in the studio. Now we’ve developed a smooth-flowing methodology: 3D artists prepare the models up to the textures (sculpting and bakes), and 2D artists work on the textures. This allows us to make stylized assets quickly and to a high quality, like a production line.
Producing art for the Borderlands franchise is one of the most complex and rewarding art production projects we’ve had the pleasure of working on, and the unusual requirements allowed us to challenge ourselves and innovate our processes.
As art production for games is constantly changing, we aim to keep innovating our art processes and services at Side. We’re proud to work with game developers and publishers all over the world, working together to create the best gaming experiences possible.
Learn more about our art production services.
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