POST PRODUCTION
AUDIO THAT DROPS RIGHT INTO PLACE
EDITING
MIXING & MASTERING
VOICE DESIGN
AUDIO QA
WORK THAT SPEAKS FOR ITSELF
We bring games to life – by your side.
CLAIR OBSCUR: EXPEDITION 33
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DOOM: THE DARK AGES
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LIKE A DRAGON: PIRATE YAKUZA IN HAWAII
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KINGDOM COME DELIVERANCE II
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MARVEL'S SPIDER-MAN 2
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Demystifying Game VO - Part 2: Directing, Recording, and Post-Production Done Right
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ASSASSIN'S CREED SHADOWS
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Meet the Team: Melodie Showell
View LabYOUR QUESTIONS ANSWERED
What does audio post-production encompass in games?
Audio post-production refers to the process of editing, enhancing, and preparing game audio for final implementation. This includes tasks like cleaning up recordings, balancing levels, adding effects, mixing different sound layers, and mastering audio to meet platform requirements. The goal is to ensure all voice, music, and sound effects are polished, consistent, and technically ready for integration across devices and environments.
What is audio implementation or integration?
Audio implementation involves integrating all your game's audio assets into the game engine and ensuring they trigger correctly during gameplay. At Side, we handle the complete technical pipeline from raw recordings to game-ready assets, including precision editing, mastering, and compression optimization. Our team works with audio middleware like Wwise, FMOD, MetaSound, Unity, and Unreal to set up audio systems, delivering organized files with clear documentation for straightforward implementation and efficient post-launch updates.
Why is mixing and mastering important in video games?
Mixing and mastering ensures all audio elements work together harmoniously across different playback systems. Mixing balances dialogue, music, and sound effects so nothing gets lost or overpowers other elements. Mastering optimizes the final audio for various platforms and devices, from headphones to TV speakers. Proper mixing and mastering maintain audio clarity, meets platform loudness standards, and ensures consistent quality whether players are on console, PC, or mobile.
What's the difference between Wwise and FMOD middleware?
Both Wwise and FMOD are professional audio middleware systems that handle dynamic audio implementation in games. Wwise excels in complex interactive systems and large-scale productions, while FMOD offers streamlined workflows and flexible real-time parameter control. At Side, our technical team has extensive experience with both platforms, allowing us to recommend the best solution for your project's scope, budget, and technical requirements while ensuring optimal performance across all target platforms.
How do I choose a game audio post-production studio?
Look for a studio that handles the complete technical pipeline from raw recordings to game-ready assets. Side provides precision editing, mastering, and compression optimization tailored to your workflow. Our key capabilities include experience with audio middleware like Wwise and FMOD, plus organized file delivery with clear documentation for straightforward implementation. We can handle everything from start to finish, providing Audio QA processes that test across multiple platforms and efficient post-launch updates.
OUR TEAM
Gabriella
Head of Post-Production
Caanan
Post-Production Manager - London
Sam
Senior Post Production Coordinator - Montreal